Sunday, 2 June 2013

3D Object Manipulation Framework

3D Object Manipulation Framework

I'm planning on making a cross-platform phone game with a 3Ds Max model: For now, assuming that the spaceship moves forward automatically in a 2d platformer environment, I simply want the user to be able to move the spaceship up or down by tilting the device.
Something like this:


So the game needs to utilize 3d libraries, even though it runs in a 2D environment. I've heard about Cocos2d, Unity, Box2D and some other frameworks, but I'm just not sure which one is the suitable one to use in this situation. I also prefer NOT to use frameworks like Unity and UDK because they're not programmer friendly.
EDIT: I found this (might be useful for future reference): http://sourceforge.net/projects/objloader/

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